#
SAFMC IDP FYP 2023#
AirSimInstallation
Follow instructions for building Unreal Engine 4.27 from here
Build AirSim using our repo tested for Ubuntu 22.04 LTS.
git clone https://github.com/TL-NUS-CFS/AirSim.gitcd AirSim./setup.sh./build.sh
Launching AirSim
- Run this command to launch the Blocks project in Unreal Engine.
<UnrealEngine_path>/Engine/Binaries/Linux/UE4Editor <AirSim_path>/Unreal/Environments/Blocks/Blocks.uproject
If you get prompts to convert project, look for More Options or Convert-In-Place option. If you get prompted to build, choose Yes. If you get prompted to disable AirSim plugin, choose No.
If you get a compilation error, compile using mono
cd ~/AirSim/Unreal/Environments/Blocks && ./clean.sh
- Install [mono-complete] (https://www.mono-project.com/download/stable/#download-lin)
- Make symlinks
sudo ln -s /usr/bin/mono /bin/mono && sudo ln -s /usr/lib/mono /lib/mono
- Rebuild the Blocks project
~/UnrealEngine/Engine/Binaries/ThirdParty/Mono/Linux/bin/mono ~/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Linux -Project=/home/andrew/AirSim/Unreal/Environments/Blocks/Blocks.uproject -TargetType=Editor -Progress
- Start UE4Editor from command line:
~/UnrealEngine/Engine/Binaries/Linux/UE4Editor
- Click More > Browse. Browse to the Blocks Project
~/AirSim/Unreal/Environments/Blocks/Blocks.uproject
- Error shows up "This project was made with a different version of the Unreal Engine.". Click "More Options" > "Skip conversion"
After Unreal Editor loads, press Play button.
Using AirSim
AirSim can be interacted with through the Python and C++ AirSim API. There is a ROS and ROS2 wrapper that interfaces between ROS and the AirSim C++ API.
AirSim ROS2 Wrapper
- Launching the wrapper
- AirSim settings configuration
- Subscribers
- Publishers
- Services